Armor Values by Stance

Developer
Mar 21, 2012 at 6:15 PM

Hi!

 

I looked at the source-code, and noticed that for armor values

 

*2.5/*1.6/*1.6 were used if I see it right. Wasn't it supposed to be *2.758 (the 20% from talent already calculated into it)/*1.615/*1.775 ?

Are you sure the thread cited in the source-code is correct?

 

MagicSN

Coordinator
Mar 22, 2012 at 4:55 PM

Can you point out exactly what line this is on? If its in a model other than Juggernaut then it's probably left over code from Rawr. If it's in the TalentData file in base then its being auto-generated by my talent script.

Developer
Mar 23, 2012 at 9:00 AM
Edited Mar 23, 2012 at 9:01 AM

In Rage.Base/ClassAbilities/CombatFactors.cs a comment reads:


     * Modified Armor Value (MAV)
     * * SI: (BAV Light 1909)*(Stance 2.5) or 1909*2.5 = 4772.5*(Eye of the Storm 20%) or 1.2*4772.5 = 5727
     * * SW: (BAV Heavy 3601)*(Stance 1.6) or 3601*1.6 = 5761.6
     * * BH: (BAV Heavy 3601)*(Stance 1.6) or 3601*1.6 = 5761.6*(Rebraced Armor +16%) or 5761.6*1.16 = 6683.5

I now searched for the actual usage in code, though, and could not find it. Possibly only the comment is outdated? I now realize I actually should have looked if this comment is actually being implemented in the code...

 

Where is the Armor DR calculated (I am still new to the Rawr code) ? Thanks in advance!

 

MagicSN